Sable is a game that stands out mostly due to its very striking visual style, and at the Indie MIX event in Los Angeles we spoke with Gregorios Kythreotis and Daniel Fineberg about this art style, which turns out to have been influenced by a wide array of things.
"So we really wanted to make a game that evoked the Belgian and French, European comics, as well as more modern comics, so the likes of Moebius or comics like Prophet or Saga, as well as Japanese animation like Studio Ghibli or the work of [Katsuhiro] Otomo, the Akira films," Kythreotis explained. "And really it was like a combination of these different animation and drawing styles that we really wanted to evoke in a heavily-stylised game, and Daniel worked extremely hard on creating an incredible rendering system, and I think it's really paid off. It's a joy to work with as an artist, and I think that's something we wanted to get right first."
What influences do you see really standing out in Sable?
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