Saber Interactive has revealed that they've acquired Dakar 18 developer Bigmoon Entertainment, renaming them to Saber Porto as they work on two unannounced projects for both console and PC.
Bigmoon has worked on 18 games over the last 10 years, and adds to Saber's existing portfolio which includes World War Z and the recent remaster of Ghostbustes: The Video Game. They're also rapidly expanding as well, including studios in five countries, a publishing office in the US, and almost 600 employees.
"We're absolutely thrilled to join the Saber family. Having worked closely together in the past, we hold a deep personal respect and appreciation for the company's forward-thinking leadership and well-rounded vision," said Paulo Gomes, Game Director at Saber Porto. "We expect to triple our size by the end of 2020, ramping up in a big way to meet the needs of Saber's ever-growing gaming roadmap."
"Saber is always on the lookout for teams with creativity, passion and expertise, and the crew at Bigmoon is a perfect fit for our culture and ambitions," said Matthew Karch, CEO of Saber Interactive. "Paulo and the new Saber Porto will help us access talent in yet another thriving region, expanding our capabilities as a developer for both third-party IPs and our own original franchises."
Is this a good fit?
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