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Rime

Rime's Paul Rubio cried for two days over online comments

"If I had read Neogaf at the time the game probably wouldn't exist."

As reported by Nintendo Today, Rime's creative director Paul Rubio has revealed to Edge magazine how online criticism for the game has affected him, and it serves as an eye-opener for the effects of online comments.

Talking about the backlash around the game regarding the trailer being all cinematic and without gameplay, Rubio said: "If I had read Neogaf at the time the game probably wouldn't exist. I spent some time six months ago going through two-and-a-half years of comments on Neogaf, and I was literally crying for two days. Partly because I just don't understand the cruelty, but more importantly because I could see those years over those two days, and I began to understand that maybe people can love something so much that they can hate it."

Do you think people can sometimes go too far online?

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