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Rick and Morty: Virtual Rick-ality

Rick and Morty: Virtual Rick-ality

The developer behind Job Simulator is back with a somewhat frustrating Rick and Morty experience.

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If Futurama and South Park conceived a child, the result would probably be Rick & Morty, the animated series that tells the adventures of the sly, constantly burping and highly ingenious scientist Rick and his grandson Morty, who isn't exactly the brightest bulb. This isn't anything new, but what is new is the PSVR version of Rick and Morty: Virtual Rick-ality, which has already been on PC VR headsets since last year.

In the game, you have the honour of being created by Rick as a random Morty clone to help with various jobs in Rick's garage, and you can beam yourselves to three different locations, with others being available through room portals. The thing you do above all else though is explore the innards of the garage itself, and here is where the genes of fellow VR game Job Simulator (also by developer Owlchemy Labs) are more than clearly visible.

Objects are scattered around everywhere, wanting to be touched and looked at with the help of the PS Move controllers. Cupboards and household appliances offer additional storage space as well as all kinds of gadgets and devices that can be used to manipulate objects in the world. Following the style of the series, this results in highly absurd situations, with Justin Roiland's characters remaining true to the series.

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Rick and Morty: Virtual Rick-ality

Fans of the TV show will feel immediately at home and entertained by the setup, but unfortunately, the fun only lasts for about two hours until the main story is finished. Beyond that there are still some well-hidden collectables to find, and a segment of the game can also be repeated as a point hunt, but overall the replay value is quite low. Another hair in the soup is that once again the limitations of PSVR partly inhibit the fun. No matter where you place the PlayStation camera, for instance, there are always situations where your body covers the controllers because the game is clearly designed to rotate 180° or even further.

As such you have to constantly think about how to stand in relation to the camera in the real world in order to not cover your own hands. In the game we get an arrow on the floor, which allegedly points "to the camera", but in reality it always points to where the game recommends setting up the camera. This is, of course, detrimental to player immersion and some tasks are more of a test of patience than simple fun. Unfortunately, not even the simple act of centring the camera is possible with the push of a button, and instead, the entire calibration process has to be repeated each time. Some sound bugs cloud the fun too, and in one situation the whole game broke because we couldn't reach important objects.

All in all, Rick and Morty: Virtual Rick-ality remains a fun game, but thanks to the lack of replayability, that fun only lasts for the first two hours or so that you have with it, and even then you'll probably find yourself struggling with moving around due to Move controller and PS Camera issues. It, therefore, seems overpriced as a whole, although that's not to say Rick and Morty fans won't get a giggle from the antics of the iconic characters and their adventures in this virtual world.

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Rick and Morty: Virtual Rick-alityRick and Morty: Virtual Rick-ality
06 Gamereactor UK
6 / 10
Rick and Morty translates well into VR, Looks great visually.
PS Move and Camera issues, Very short and no replayability, Audio bugs.
overall score
is our network score. What's yours? The network score is the average of every country's score

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