Nintendo seems intent on recycling the strong first-party titles that were originally released on Wii U, bringing them to the Nintendo Switch, and it's easy to see why. Their previous console had lots of quality software, but only a fraction of the potential audience on Switch ever got to experience it, so why not bring these experiences back for a second time? We've already gotten a few great games, like Mario Kart 8 Deluxe and Donkey Kong Country: Tropical Freeze, and we still wait in hope for the likes of Super Mario 3D Land and Pikmin 3.
The honourable Captain Toad, who got his own adventure in the shape of Captain Toad: Treasure Tracker back in 2014, starred in one of the lesser known first-party titles for the Wii U, but it's easy to see that the game is a perfect fit for a handheld (or hybrid, if you will) such as the Switch. The levels are small, even tiny, and have been designed for short, enjoyable play sessions. Accessibility and versatility are at the core of this experience.
Now it's heading to Switch (as well as 3DS), and it comes with new exciting Super Mario Odyssey themed content and somewhat superfluous co-op. In order words, it's business as usual, as Nintendo brings over another Wii U title. We're not complaining, though, as Captain Toad deserves a larger audience and, hopefully, he'll find one on the Switch.
You can read our old review of the Wii U title here, but if you haven't and you never got to try it back in 2014, don't worry as this is a game that can be enjoyed by anyone, and that's not just a marketing line here, Captain Toad is truly a shining example of accessibility. Each level is made out of a section of the world seen from a specific angle and you then you manipulate the perspective in order to discover both secrets and new routes for Toad. It's a puzzle game where you need to rotate and get Toad in the right place at the right time in order to progress.
Each level offers coins to collect, three hidden gems to find, gentle platforming sections, and something you'd be hard-pressed to call enemy encounters. Toad is rather simplistic, at least for a long while, and while he comes across traditional enemies such as Shy Guys, Koopa Troopas, and Bullet Bills, they are most often easily overcome. The enemies in the levels are perhaps more akin to pieces of a puzzle, and it's more a case of getting Toad in the right spot at the right time. It might sound a bit mundane, and in a way it is, as Toad himself doesn't really offer any abilities apart from pulling levers and collecting coins.
But there is something to be said about limitations and what they bring. As is the case with Nintendo games, in general, the lack of mechanics isn't a drawback and you'll get more and more into the game with each level. There's something engaging about this change of pace as we switch from the more core-oriented experiences Nintendo has served up recently.