It has long been a commonly held belief that puzzle games are particularly suited to portable gaming. It's probable that this perception has something to do with the very first Game Boy, what with its small screen and four terrible variants on grey/green which made it hopelessly hard to see what was happening when playing faster-paced games. Titles like Tetris and Dr. Mario, however, were incredibly entertaining and perfectly suited the format, screen, and performance on offer.
Today, this is an old and outdated truth and our smartphones, PS Vita, and Switch have all shown that it's just as great playing more technically advanced action games on the go. There still remains some relevancy to the link between portable platforms and puzzles, however, as puzzlers demand a lot of focus and can actually be harder to play on a larger screen where you constantly need to move your eyes to see everything that's happening.
Sushi Striker: The Way of Sushido is one such game that still suits on the go gaming and works well on the Switch. It's got a pick up and play-friendly concept that will let you put the game away for a couple of weeks and then enjoy it during a five-minute break when you can get back up to speed and start having fun without any hesitation about what to do next or how things work.
The basic concept is absolutely wonderful and revolves around the evil Empire that banned all sushi from the Republic. The people are starving and no-one even talks about the dish since even doing that's illegal. Of course, this has to be stopped, and so you assume the role of Musashi, a young guy/gal who is dubbed Sushi Striker in the game's first minutes and is set the task of bringing the Empire down so people can eat their rice and raw fish in peace. The story is light-heartedly written and the presentation is absolutely stunning, and it's all done in a way that fans of Japanese anime will appreciate.
An example of the fan-pleasing style comes as soon as you start up the game; an opening theme is played with typical anime lyrics complete with some random English phrases thrown in every now and then, just as it usually is. The story is then told through cutscenes that are so absurd that you smile occasionally, like when topics like sushi plates, super attacks, sweet desserts, and magical creatures are discussed in the same sentence. The production values are really good and that helps make it feel like a meaty experience in a way that puzzle games rarely do (said without any contempt for the genre).