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Laser League

Laser League

Roll7's competitive future sport is here, and fiercer than ever.

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There seems to be a collective fascination about lasers among creatives thinking about the future, and that even extends to the sports of tomorrow, something that Tron has demonstrated more than once. Roll7 are the next outfit to share their enthusiasm for the tech via the suitably named Laser League which, after a period in early access where the studio used fan feedback to get everything polished and balanced, has now released in full for the world to see.

As you might've guessed from that intro, it's all about the lasers here, and the neon colours that often go hand-in-hand with them, meaning Laser League wouldn't look out of place playing on a screen in the background of a Blade Runner movie, with flashes of lime green, orange, blue, and hot pink piercing the vast expanse of black nothingness that defines the pitch. Even the advertising boards and the stands of the various stadia in the game are bathed in the same neon glow; we're being treated to a futuristic spectacle here.

These lasers aren't just fancy wallpaper though, they serve a functional purpose too, altering the pitch as you activate nodes, causing lines to start moving around the arena. If you touch a laser in your team's colour you're fine and dandy, but you can expect to end up in an early grave if you brush against one of an enemy's colour. Using these timed nodes in combination with your own attacks, then, is the only way to guarantee success in this cutthroat sport.

That's not to say there aren't ways you can make things easier for yourself though, as the classes demonstrate. Each class has a specific ability which should help you either survive or become more efficient at killing. Smash, for instance, has a heavy shield attack that bashes people away and (hopefully) into a laser, while Ghost makes you invincible for a short period of time. Both Thief and Shock have AOE (area of effect) abilities, with the former being able to change an enemy node to your colour while the latter can shock enemies to down them for a few seconds and leave them vulnerable. Last up are the attacking classes, as Blade has a straightforward slash attack to kill enemies directly, while Snipe is able to place a teleportation point down and then move to another point before teleporting back to it, killing anyone they teleport through.

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Laser League

The beauty of Laser League comes from its simplicity. There are only ever a few buttons you need to worry about; the left stick (or right, if you prefer) to move around the pitch, and R1 to use your ability when it's charged up. This simplicity means that it takes mere minutes to get into Laser League, and so it's accessible and that anyone from grandparents to hardcore gamers can get in the action and start sweating as the lasers start to circle the screen.

As with many things though, it's easy to learn and hard to master, as keeping track of everything that's going on at once is far from easy. With the action constantly moving around you and the lasers changing colours you have to be aware of the field of play and your place on it, as well as where your allies and opponents are, and - without exaggeration - one false move can lead to death by disintegration, Infinity War-style.

As if all that wasn't hectic enough, then come the powerups that land on the pitch for your team to pick up, ranging from speeding up the action to breaking and making gaps in laser walls. It starts off with a few buttons and a simple concept but the action gets real crazy real fast, especially when you consider that there are no edges to the pitch since you can walk through one wall and come out the opposite side... kind of like Pac-Man. It's the type of chaos that sucks you in and transforms what can be a room of strangers (we've played the game at pre-release events where this has been the case) into people engrossed in the game and yelling at the screen; if that doesn't attest to its immersive quality, then we don't know what does.

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Customisation is also possible in Laser League, as not only can each class be tweaked with added modifiers, like downing an opponent for longer and charging faster if an impact is made, you can also change the in-game portrait for your profile, the kit your character wears, and your emoji. There's plenty to choose from and - importantly - unlock when you're not actually in the game and running around the pitch.

Laser LeagueLaser League
Laser League

As to where you're playing in the game, there are various locations set in futuristic cities where, for some reason, there's nothing but neon colours and black in terms of decoration. That's all well and good though, because it adds to the atmosphere, especially when you see things like giant lions towering over the pitch in the case of the British stadium, and each also has their own selection of laser variants, with different movement patterns and laser sizes to choose from.

We've played Laser League during early access and we came to the game knowing the essence of what it has to offer, but with the full release comes some new additions. First, there are two new stadia - Beyond Sanctuary and Estádio New Motion - as well as seven new maps, a new modifier for each of the six classes, support for the Silvertip Early Access backer kit, and some new cosmetic New Motion DLC.

All of this is well and good, and just bolsters the very strong selection already in there, but the evidence of Laser League's effective use of early access lies within the balance of the classes. Within a game like this - or any game with different heroes and classes for that matter - one overpowered attack or useful effect can tip the scales one way or another, but here everything feels fair. Sure, the Thief is really useful and appears in a lot of games, but if you recruit your own Thief and then use something like a Blade to hunt theirs down, you can easily fight against them. No one class is better than the others, and often it's a case of finding the right team composition rather than the class you're best at. As the devs love to remind us: this is a team game.

With both 2v2 and 3v3 modes we had no trouble finding matches online, and as for the connection, it was always solid and smooth. With local play thrown in too, Roll7's latest offering is one to consider for everyone who likes getting friends round to enjoy with little fuss and easy to get into. We can't guarantee you'll stay friends with them after though...

All in all Laser League has released in a very strong position and although the class pool is admittedly on the small side, the early access process has given the devs time to carefully balance the action and add a really strong layer of polish. This well-balanced package comes with solid and accessible mechanics, and the whole thing is covered with a unique futuristic style that has plenty of pop. Whether you're someone who likes to dive into a new and easy-to-learn game with mates or a maestro who wants to get competitive in something different, Laser League is a treat, one that you can't help get sucked into.

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Laser LeagueLaser League
08 Gamereactor UK
8 / 10
+
Very polished and balanced, Style is unique and looks great, Fun and varied classes, Customisation options, Accessible.
-
Could be a little more varied in the eyes of some.
overall score
is our network score. What's yours? The network score is the average of every country's score

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Laser League

REVIEW. Written by Sam Bishop

"This well-balanced package comes with solid and accessible mechanics, and the whole thing is covered with a unique futuristic style that has plenty of pop."



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