You'd be forgiven for having missed talk of ThroughLine Games' Forgotton Anne up until now (and yes that's the right spelling by the way), as until we received the review code weeks ago we had, excuse the pun, forgotten about it too. Having been officially announced all the way back in 2016, it may have gone under a lot of people's radars since then, but we're here to say that this is a game that should definitely be in your thinking, because it's one of the most interesting games that we've played so far this year.
Let's weave you a picture. Imagine a world where all the material positions you lose or throw away - forget about, importantly - get transported to a world where they take life and live in their own society via a mysterious substance called anima, all of which is overseen by a human called Master Bonku, who helped create this world.
In this strange world populated almost entirely by objects with life instilled into them, you play the role of Anne, also known as The Enforcer, since she helps Bonku oversee the land and enact justice where it's needed. She's also a human, one of only two in the realm, and the game opens with you hearing reports of rebel Forgotlings (as the objects are known) destroying property to try and disrupt Bonku's bridge to the real world, which he promises will restore all these objects to their owners again and give them purpose once more.
At the opening of the game we jump immediately into Anne's shoes, waking up in her quarters of the tower that overlooks the land, and when we say tower, we really mean a heavily-guarded fortress. Also in the tower is Bonku, and as we wake up we start to explore the world, presented to us like a classic 2D Metroidvania, with a slower pace and an unfolding world that gradually gives you more and more to see and do. Also, the colours are more subdued than other platformers, again like a Metroidvania.
The basic controls involve running and jumping, but there's also an added tool in the form of the arca device that's attached to your wrist. This is a device capable of both giving and receiving anima, with the capacity to hold one unit of it at any one time, meaning that you can't stockpile it for use whenever you want. To transfer anima (which also powers machinery in this industrial world full of factories) from one device, for instance, you'll need to take it from elsewhere, and what's more is you can also take anima from Forgotlings to either reanimate or 'distill' them - the latter of which effectively kills them.
What's impressive is that the world you explore is not only seamless, with almost no loading screens, but also watertight in the sense that there's only ever one way to go to advance, but at the same time it doesn't feel restricted. Progression feels natural and there are subtle guides to tell you where to go, not to mention environmental features like lights that empty your arca, forcing you to confront new areas in the world fresh.
On the topic of these puzzles, none of them took us ages to complete, but they provided enough variety to keep the pacing gentle while stopping us from rushing ahead. Considering they revolved around powering machinery or fixing parts damaged by rebels, they all felt natural instead of being there for the sake of it; they didn't feel like puzzles in a video game, but instead environmental challenges as a result of events in the world.
It's a touch surprising that there's no combat nor death in Forgotton Anne, but that's the beauty of it as well because a painstaking effort has been made to ensure the world around you and the adventure set within it never stops flowing. You don't get loading screens or Game Over screens, instead get to unfold the world with the wings on your back (that Bonku created for you when you were just a child), letting you take great leaps over buildings and reach previously inaccessible places. You're always moving from one place to the next, and you never get bored.