Before we launch into our review, let's give you a bit of background. In The Seven Deadly Sins: Knights of Britannia, Princess Elizabeth is searching for the Seven Deadly Sins in order to save her kingdom. These supernatural fighters once served her empire, but they've become victims of a conspiratorial plot and have been considered criminals ever since. On the other side of the public's perception, we find the Holy Knights who oppress the Kingdom of Liones and the entire region of Britannia with their evil doings. Inspired by the young maiden's desire for justice we set out to unite the rebels to put an end to this regime, and it's here in the story that we find ourselves.
The new game from Bandai Namco and Natsume Atari manages to deliver the basics of this straightforward entanglement quite well, as it combines the successful manga novel template with nimble brawler gameplay, and so it reminds us a lot of the Naruto: Ultimate Ninja series. The story of The Seven Deadly Sins: Knights of Britannia bounces back and forth between different characters and locations while trying to maintain a chronological order for the most part, and the main missions are based on the battles of the original story, so whenever someone is rampaging it's guaranteed we'll take over, regardless of who fought when and why.
The Seven Deadly Sins: Knights of Britannia is a classic 3D brawler which looks cluttered at first glance, only to reveal its depth later on. In the story mode we regularly battle against hordes of the same enemies while alternatively duelling with the many different heroes and villains of the story every once in a while, and in the latter stages we even battle colossal enemies. The fact that the combat system allows for all of these challenges would imply that it has an extremely strong backbone, but unfortunately, this isn't always the case.
Light and heavy attacks keep areas in front of us clear while we engage enemies from a distance with ranged attacks, and an important part of these fights is the use of spells which can be used with the right bumper and the respective action button. These devour a part of the magic bar, which refills very slowly over time and is needed for many of the more advanced tactics. Just as crucial is the targeting system which helps our attacks find their targets (because verticality plays a major role in the clashes), and there's also a character-specific ability that causes enormous damage and is initiated with a small atmospheric video sequence. The controls are pleasantly grounded overall, not too overcharged, and because every character shares a similar scheme it's easy to switch between them.
In adventure mode, we often find ourselves with our hero Meliodas, the Dragon Sin of Wrath. This childish blond boy is the leader of the mighty Deadly Sin rebels and shares similarities with straw hat captain Monkey D. Luffy from One Piece, especially with his funny chatter. Developer Natsume was solely focused on re-enacting the main fights, something that can't be said about the narrative aspect of the game though, as between the beatings we have to read through text blocks that fail to reflect the detail and identity of the manga. The game tries to summarise the most important details but it doesn't shine in any particular area, and we doubt this oversimplification will add any kind of value to fans of the series.