Imagine this: you follow echoing footsteps into a dark and gloomy factory. Lined up along the walls are robots - cute little robots - holding torches. The atmosphere is biblical and stuff creepily unpleasant, and in the background you hear an ominous chorus. Soon you will meet the mechanical leader: Robot Priest. Fast forward a couple of minutes. You are now in the air, the camera angle is positioned right above you, and you sit in a mech-like vehicle.
Suddenly the game goes from Bayonetta-esque action to a mix of Gradius and Galaga. Equipped with machine guns and missiles you have to decimate everything on the screen while avoiding attacks, and towards the end you can usually expect a boss so huge that half the screen is covered. Does this sound strange? Welcome to Nier: Automata. Platinum Games collaborated with Square Enix and Yoko Taro with the plan being to deliver a package of fast-paced action loosely based on the cult Nier game that hit PlayStation 3 and Xbox 360.
The game is set a whopping 10,000 years after its predecessor, and we assume the role of 2B, an android that belongs to a YoRHa, a special force sent by the humanity that's currently taking shelter on the moon after a devastating alien invasion. The big threat on Earth consists of various types of machinery and robots. It will be up to us - 2B - and the rest of YoRHa to stop the horror by beating, beating, shooting, running and jumping down anything that gets in the way. The story is interesting and covers topics such as consciousness, family ties, and blind obedience. We don't want to spoil anything but the story takes a few interesting turns and twists before reaching a satisfying climax.
The cornerstone of Nier: Automata is action that plays out in the third person, complete with a clear narrative, an open and dynamic game world, and Platinum Games' patented accessible playability. It's a bit like Zelda meets Bayonetta, if you will. The game world is large, varied and full of dynamic changes, secrets and side missions. As you make progress through the game's main missions, different areas open up and new characters need help with tasks that vary in complexity and scale.
The characters we meet range from rebel fighters to robots that are no longer linked to their superiors any more. One such character is a pacifist named Pascal. He and some robots have decided to live a peaceful life in a forest located a short distance from the city. They have built up a small community and every resident can talk to you and offer insight into their thoughts and lives. In one of the side quests we escorted a parade of robots dressed as clowns, and protected them against evil robots. In another we recover intel lost by the rebels, info that could prove important in the ongoing struggle.
Side missions are critical as they reward you with experience points, materials and weapons. The main missions are more straightforward; run to the point A, fight a variety of enemies, listen to an exchange of information. They often end with a boss battle, and they're very well-made and loaded with character. Such a encounter begins early in the game, I encounter a robot who has taken a liking to opera music, on a big stage, with a big giant dress and everything. Other bosses are absolutely gigantic creations that require significantly more firepower to master and a very different kind of strategy and tactic.
The move between characters, mainly 2B and another android, 9S, initially impressed. 2B is tough, straightforward and always puts the mission first. 9S, on the other hand, often tries to joke around, for example, he wants to be called "Nines", something 2B initially doesn't want to do at all. The other characters we met often felt well written and interesting, and here and there we found small, subtle references to the last game. However, you needn't have played the first to appreciate its successor, because it's completely independent.
If you've ever played God of War, Devil May Cry or Dante's Inferno, you will quickly get into this. 2B has access to two different weapons and with her there is a small floating robot called "Pod". This little guy can be equipped with various tools. It starts off with a machine gun that you can use freely without having to think of ammunition or overheating. You simply hold down "R1" all the time to shoot constantly; it doesn't do much damage and may well save you in a precarious situation.
Nier:Automata does something quite special. It successfully achieves something that few other modern JRPGs can. That is, it takes the established and... 9/10