One of the main criticisms surrounding the otherwise acclaimed Red Dead Redemption 2 so far has focused on how the game feels somewhat unresponsive. The slow way Arthur Morgan reacts to your inputs on the controller has a lot to do with his elaborate animations, the deliberate sense of weight, and the so-called "game feel", but it's also got a noticeable input lag, which can be very annoying to players used to more responsive games.
This of course also depends on the TV used (pro tip: turn off every fake image filter and go for fast-response game mode), but even with the same setup and console, the game is clearly lagging behind average.
Even though it's not a super comprehensive, in-depth analysis, EA Motive's senior tech animator Dan Lowe has - via a home-made comparison - measured how RDR2 take many more frames to react compared to other recent triple-A games. The video speaks for itself, as does the picture below:
Red Dead Redemption 2 takes more than 10 frames to react, and of course even more to start moving which, versus some action games such as Destiny 2, is indeed a lot. More cinematic adventures such as Uncharted: The Lost Legacy are also laggy, with 6/10 frames, but still not as seemingly noticeable as RDR2. Also, let's keep in mind other very recent open-world third-person games such as Spider-Man and Assassin's Creed Odyssey perform much better.
How do you feel about RDR2's input lag? How do you think it'll affect RDR Online's multiplayer?