One interesting aspect of weapon management is that you have to explore the world and find your own guns. That being the case, there's no particular order when it comes to which weapons you have access to during the different parts of the game, so you should be able to manage with whatever you have access to and complete the main campaign without unlocking everything, although we'd recommend taking your time to find as many as you can first, since that's a lot more fun. Weapons are found in special containers that only you can access, and with each discovery, there's a short tutorial that shows you how to use it, with the same applying to the different abilities you can unlock. These abilities complement the gunplay and Walker can use them to help out during the game's many battles.
The aforementioned abilities including things like double jump, a temporary barrier to deflect incoming attacks, and a jump attack that sends enemies flying. The Wingstick (a deadly boomerang) is back and it's just as dangerous as it was in the previous game. All that, along with the well-designed guns, makes Rage 2 a fun sandbox to play around in, at least at the beginning. Weapons and abilities can be upgraded in some absurd directions, but alas there's not enough content in the game to back it up. The main story was over for us in roughly six hours, and while there are extra upgrades to unlock and new places to explore on the map, we didn't feel motivated to do any of that.
There is no doubt that Rage is a wonderfully rich game from a visual perspective. The colourful design, the lighting, and the detail found in the world come together brilliantly. The different regions on the map are distinct, and we really liked the mixture of desert landscapes, marshland, and stripped-down industrial environments. Some of the visual effects, such as the explosions, made us childishly happy at times, and overall the whole style is easy to like. That said, we did have some problems with the PC version of the game due to bugs and crashes. On some occasions, the audio completely disappeared during conversations, with characters mouthing their lines while no voice could be heard (the game has since been patched so some of these issues may have been fixed). While the dialogue didn't always work for us, the audio effects are good, and the guns sound like they pack a punch during combat; filling a mutant with lead from your shotgun is a very satisfying experience.
It's easy to get started in Rage 2 - the opening assignment and early exploration are really fun. Moving, aiming, jumping, shooting, and driving feels good thanks to tight controls and a fantastic assortment of weapons. However, the more you play, the more obvious it becomes that there isn't enough substance behind all this good stuff. The campaign is too short and didn't conclude to our satisfaction, and it is surprisingly easy to get tired of the side activities. Rage 2 is mostly just moving from battle to battle and trying to use the tools you're given in creative ways. That can be really fun, but in many ways, the experience feels stretched out and the content on offer doesn't match up with the quality of the minute-to-minute gameplay.
Rage 2 is the largest and most colourful present that sits underneath the tree on Christmas Eve, but inside the alluring wrapper, there's only a small box with a nice pair of socks in it. It's good, but maybe not what it looked like it would be. There's fun to be found, especially when it comes to the gameplay, and at times we really enjoyed clearing out enemy camps and experimenting with the game's arsenal of weapons, but it starts feeling repetitive rather quickly and the main story is over far too soon. It's a game that would benefit from being experienced in short doses, with as much creativity as you can muster.