Psychonauts 2 get new features and bug fixes
It makes it easier to achieve 100% completion.
We really liked Psychonauts 2 when it was released late summer for PC, PlayStation 4, Xbox One and Xbox Series S/X. Some of us in the Gamereactor network even considers it a serious Game of the Year contender for 2021, as explained in our review. But there is always room for improvement, and that is exactly what Double Fine now has provided for the game with a new update.
Over at the Double Fine homepage, they have now detailed a couple of quality of life improvements as well as regular bug fixes. It's especially good news for completionists as the developers have changed the "figment viewer interface to make it easier to know what areas you've 100% completed and see all available figments even if you haven't found certain designs yet".
Another new thing is the addition of a seismometer in Otto's Lab "that features a variety of randomized combat challenges that can be replayed over and over again". This way, you can get combat related Achievements/trophies you might have missed.
Check out the video below for a rundown and a personal message from the industry legend, overall good guy and Jack Black look-a-like Tim Schafer. Further down is also the full list of new features and bug fixes.
New features:
Bugs fixed:
- General stability improvements for all platforms.
- Improve environmental collision to prevent player and objects rarely falling through walls and floors.
- Fix issues related to fall death and water curse, and preventing them from being broken if interrupted by a cutscene.
- Fix duplicate characters and stray animation appearing in some cutscenes.
- Fix issue that could cause flickering around objects submerged in water.
- Improve save checkpoints to prevent the player's save data getting into a bad state.
- Improve photo mode stability.
- Expand the mental health advisory message.
- HUD improvements to prevent extra health brains from appearing.
- Improve PS4 version's resolution and stability on PS5.
- Pause PC version when controller is unplugged.
- Standardize PC controls between cutscenes and dialogue trees.
- Improve xCloud streaming touch controls.







