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Prey update will fix PS4 problems and more

Say goodbye to screen tearing and say hello to difficulty adjustments.

Prey got a lot of praise when it launched, but was also criticised for having some technical problems. Arkane has tried to fix this with several updates, some of which have worked. However, many PlayStation 4 and PlayStation 4 Pro players are still having problems with stuttering frame-rates and screen-tearing. However, the developers might have finally found a solution.

They've announced that a new update will launch very soon, and one of its main focuses is to fix the aforementioned PlayStation 4 problems. It's also set to introduce a few adjustments to the difficulty levels, tweak the wrench's strength and range, fix several well-known bugs, and more. You can read the whole list of changes below:

[PS4 ONLY] Fixes to address screen-tearing/stuttering

Player can no longer become blocked from rebooting Power Plant for the "Reboot" mission after killing the Technopath in Life Support.

Added weapon malfunction text for when weapons jam.

Fixed crash when mimicking bass guitar in the Yellow Tulip.

Extra items gained through passive neuromods, such as organs and tumours from Necropsy or spare parts through Dismantle, will now properly stack in the player's inventory automatically.

Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.

Fix for some AI-related crashes.

Various combat tweaks/fixes for mimics.

Opening the TranScribe will no longer disrupt FoV settings.

The light on top of a turret will no longer become detached when the player jumps and glides while holding it.

Approaching areas with Coral should no longer cause the client to stutter and eventually freeze.

Operator corpses from saves made on previous builds will no longer cause performance issues.

Repair II and III increase efficiency with suit patch kits. Reduced suit damage from enemies on easy and normal difficulty.

Increased wrench range and strength of melee aim assist. Wrench now always staggers mimics (interrupts attacks). Mimics stand further back to prevent players having to look down too much.

Stun Gun now tells the player when a target is out of its effective range. Weapons will display a "Weapon Offline" when disabled by EMP.

Hepatocytic Amp S-m186 chipset now properly only removes the negative effects of the "Drunk" debuff.

Player will now spawn in the correct location when travelling from Shuttle Bay to other locations.

Fixed rare crash when level transitioning to Life Support.

Reployers no longer lose collision when recycling them, and then loading a save where they were present.

Player can no longer bypass ceiling collision by mantling GLOO.

Danielle now voices the correct response to the player's actions with the Cook during the endgame sequence.

The fabricated coral detector chipset and the quest-given chipset now both function correctly to scan the coral when installed

Fix for rare freeze/crash when in combat with Phantoms.

The Luther Glass quest will no longer incorrectly complete and fail after the player has already completed the quest in Trauma Center.

Lights are no longer sometimes incorrectly 'on' when the player enters the Cargo Bay for the first time

Igwe will no longer be found in Cargo Bay when the 'meet January' call is triggered.

Mimic's wall jump attack animation is cancelled if they are stunned.

Treasure Hunt now lists an objective and marker to return to Abigail's workstation once all the maps are investigated.

The nightmare in the Arboretum is now able to get into the greenhouse and use ranged attacks on the player from the doorway.

Turrets can now be hacked properly if they've been previously controlled by the Technopath.

If the player manages to fully GLOO the greater mimic while it is in mid-lunge toward the player's face, the facegrab animation will no longer play and trap the player.

Hitting a stunned Phantom with the wrench no longer breaks their animations

Raised phantoms and operators will no longer become hostile to the player when attaching grenades to them.

Various crash fixes

Various text fixes.

We definitely think this sounds promising. How about you? Have you had any problems with the game?


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Prey: MooncrashScore

Prey: Mooncrash

REVIEW. Written by Mike Holmes

"The procedurally populated levels will certainly keep you on your toes, and Mooncrash definitely captures the spirit of Prey despite the structural changes."



REVIEW. Written by Mike Holmes

"Striking visual design and thoughtful gameplay systems have come together to create a unique and engaging experience."

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