Fable: The Journey
"It's very easy to think Gabriel's a prat, given The Journey's opening hour emphasises that he's a useless, unheroic waste of space."
Text: Gillen McAllister Published on the 18th of September 2012
Forza Horizon
"The collaboration sounds like a supergroup formed of the best racing designers out there turned loose on a celebration of car culture."
Text: Gillen McAllister Published on the 18th of September 2012
Xcom: Enemy Unknown
"Simple, elegant, and at the same time immensely stressful and intense. Welcome to the refined Xcom."
Text: Rasmus Lund-Hansen Published on the 13th of September 2012
Call of Juarez: Gunslinger
"Couple that with one liners that skirt cliché with script and delivery, and there's the whiff of Mad Dog McCree here."
Text: Gillen McAllister Published on the 10th of September 2012
Trials Evolution: Origin of Pain
"I remember reading one Twitter feed, and this was back with Trials HD, one person was complaining. They stated: 'I want my fun game back.' Not everyone wants it serious."
Text: Gillen McAllister Published on the 7th of September 2012
Rayman Jungle Run
"The origins of any game can be traced back to a single moment. In the case of Jungle Run, it was a chance meeting between mutual friends over lunch."
Text: Gillen McAllister Published on the 7th of September 2012
War of the Roses
"If Fatshark can rub in an appropriate amount of polish, then they might be onto something special."
Text: Mike Holmes Published on the 5th of September 2012
Sacred 3
"In all likelihood, past devotees will turn their noses up at the choices made in the third entry, but we can see the positive reasons for the decisions."
Text: Lorenzo Mosna Published on the 5th of September 2012
Skylanders Giants
"It's an important brand for Activision - the game's Gamescom business booth dwarfed even Black Ops and Star Wars."
End of Nations
"This could prove to be one of the most influential games in the genre."
Text: Rasmus Lund-Hansen Published on the 3rd of September 2012
Dead Island: Riptide
"Dead Island Riptide is a sequel just the way we like them: more of the things that made the first game fun..."
Text: Rasmus Lund-Hansen Published on the 31st of August 2012
Deadpool
"It's incredibly early days for the game, but it's obvious High Moon want fans to know this will be a respectful effort."
Alt-Minds
"Is it a game? A news aggregator? An interactive novel? A tool for video editing? Alt-Minds raises a lot of questions."
Text: Lorenzo Mosna Published on the 28th of August 2012
Resident Evil 6
"We've now got a bigger, better picture of what they're trying to do, something far grander in scope than what's been achieved previously."
Text: Gillen McAllister Published on the 27th of August 2012
Guardians of Middle-Earth
"It looks nothing like a quick cash-in on a trend by sticking a well-known license on top, but a well crafted and well thought out take on the genre."
Text: Rasmus Lund-Hansen Published on the 24th of August 2012
Europa Universalis IV
"Some concepts from Crusader Kings II have inspired features in Europa Universalis IV."
Text: Bengt Lemne Published on the 24th of August 2012
WWE 13
"An early conclusion: WWE 13 has the potential to become this generation's best wrestling game."
Text:
Jonas Mäki Published on the 23rd of August 2012
Dead Space 3: Hands-On
"For those that feared that the co-op mode would somehow render the scares less effective: you needn't worry."
Text: Mathias Holmberg Published on the 23rd of August 2012
Family Guy: Back to the Multiverse
"It is clear that this game is for those who know the series very well."
Text: Lorenzo Mosna Published on the 22nd of August 2012
The Walking Dead Video Game
"Focus is on the survival experience, making it clear this won't be a first person shooter."
Tearaway
"Tearaway is that shining beacon of hope every new platform needs in order to rally the troops."
Text: Bengt Lemne Published on the 21st of August 2012
Mars: War Logs
"Mars: War Logs has the kind of setting and universe you just can't wait to explore and learn more about."
Text: Bengt Lemne Published on the 21st of August 2012
Remember Me
"You can identify the French refinement and the crazy Japanese style."
Company of Heroes 2
"We have moved from the cosy French countryside of the first title, to the frost of the Eastern Front."
Text: Lorenzo Mosna Published on the 17th of August 2012
Injustice: Gods Among Us
"Superman throws an uppercut that sends his opponent flying into the stratosphere, chases after him, and punches him back to earth."
Text: Rasmus Lund-Hansen Published on the 17th of August 2012
Lords of Football
"The developers have staged the worldly aspect of football that, interestingly, have some major impacts in the gameplay."
Text: Lorenzo Mosna Published on the 16th of August 2012
Sim City
"I click and I click. Family houses go here, roads go there. This lot is for stores, this one for industry. The tax money is rolling in, and my citizens are happy. I'm expanding as fast as I can."
Text: Rasmus Lund-Hansen Published on the 16th of August 2012
Might & Magic Heroes Online
"On the battlefield the heroes are standing on the side, so they can delegate the dirty part of the work to their units."
Text: Wiebke Westphal Published on the 16th of August 2012
Frontline: Ghost Recon Online
"Snapping in and out of cover quickly becomes second nature, and it needs to be, because cover is every Ghost's best friend."
Text: Mike Holmes Published on the 15th of August 2012
Hitman: Absolution
"It's up to the players to make what they will of the tools at their disposal."
Text: Gillen McAllister Published on the 15th of August 2012
Call of Duty: Black Ops 2
"The new Pick 10 system makes it possible to create a custom character suited to our individual style of play. The number of possibilities are amazing."
Text: Martin Eiser Published on the 14th of August 2012
Resident Evil 6
"I didn't experience fear in this iteration, either, but panic and urgency in ample amounts."
Text: Jori Virtanen Published on the 7th of August 2012
Shootmania Storm
"It doesn't feel like the fate of the world rests on your shoulders: it feels like dodgeball with rocket launchers."
Text: Mike Holmes Published on the 6th of August 2012
Rocksmith
"Ubisoft's goal with Rocksmith is far from the party genre and multiplayer nights with friends. The idea is to learn the guitar, and nothing else."
Text: Jonas Elfving Published on the 25th of July 2012
Might & Magic: Duel of Champions
"It offers quick and meaningful card duels with plenty of strategy and tactics to immerse yourself in."
Text: Bengt Lemne Published on the 24th of July 2012
Pro Evolution Soccer 2013
"Not a great performance from the long-running series in this build...we're hoping for vast improvements next time we're on the pitch with PES 13."
Text: David Moschini Published on the 24th of July 2012
Borderlands 2: A Monstrous Tea Party
"And the reason for this little self-generated set-piece? Getting the last ingredients for a thirteen year old girl's tea party."
Text: Gillen McAllister Published on the 13th of July 2012
Tomb Raider
"A short demo isn't enough to show how deftly or otherwise the studio's managing to explain the story."
Text: Gillen McAllister Published on the 12th of July 2012
Kingdom Hearts 3D: Dream Drop Distance
"Both the action and story of this 3DS titles offers players a glimpse at Kingdom Hearts III."
Text: Lucy James Published on the 5th of July 2012
South Park: The Stick of Truth
"Mix Paper Mario, Obsidian and a bunch of swearing eight year olds, and what do you get? Funny enough, a very promising RPG."
Text: Jonas Elfving & Gillen McAllister Published on the 27th of June 2012
New Super Mario Bros. U
"All things considered New Super Mario Bros. U looks like a definite purchase come the Wii U launch."
Text: Christofer Olsson Published on the 27th of June 2012
Watch Dogs
"Information is available to anyone with enough know how, and Aidan Pierce has elevated that know how to an artform."
Text: Marcus Löfström Published on the 26th of June 2012
Little Big Planet
"If the full game can convince as much as this does, then it has the potential to be one of best games for the PS Vita - and a definite reason to buy the console."
Text: Wiebke Westphal Published on the 25th of June 2012
Gears of War: Judgment
"On paper, Gears of War: Judgement sounds the equivalent of a "Straight to DVD" movie release; (relatively) unknown lead, different team producing. Just filler for fans."
Text: Viktor Eriksson Published on the 25th of June 2012
Beyond: Two Souls
"It's quite possible that controlling the entity will allow for new and interesting twists to combat, but don't expect this to be a bodyjumping shooter experience."
Text: Bengt Lemne Published on the 19th of June 2012
Zombi U: Hands-On
"Hell knows what the endgame is supposed to be. We can't see eventual extraction being on the cards; the game's too depressing to offer even that glimmer of hope."
Text: Gillen McAllister Published on the 19th of June 2012
Pikmin 3 Hands-On
"There seems to be a lot more to Pikmin 3 than what we were allowed to see at E3..."
Text: Bengt Lemne Published on the 18th of June 2012
Resident Evil 6: Hands-On
"Everyone's got a favourite Resident Evil era. For the sixth game, Capcom's bringing them all together."
Text: Gillen McAllister Published on the 13th of June 2012
Halo 4: Spartan Ops Hands-On
"Think less reboot, more continued progression. It's surprising how little the new guardians of Master Chief have deviated from the establishment."
Text: Gillen McAllister Published on the 13th of June 2012
E3: The Last of Us
"Playstation 3 may very well add yet another essential experience to its growing library of exclusives."
Text: Bengt Lemne Published on the 11th of June 2012