We got to play some The Elder Scrolls V: Skyrim at Gamescom and were pleasantly surprised by the six year old game.
The kids aren't playing fantasy anymore, and the switch to superheroes brings a whole load of great changes.
In our final hands-on in London, we saw the Neighborhood, the graphical upgrade, the Switch, and much more.
The visually stunning digital card game Gwent is getting a story mode and we learned more about it in the Gwent Tavern at Gamescom.
Is neon blood still red?
It's the game based on the movie based on the toys.
What game warrants a fourth preview? This one does.
We're back to boots on the ground, but how is the game looking with two months to go?
In the wake of its announcement at Gamescom, we got our hands on the newly announced top-down shooter from OneMoreLevel.
The former Dishonored antagonist's main apprentice, skilled assassin Billie Lurk, is back, and she's on a near impossible mission - to kill a death-defying God.
Space battles are back with a bang as Criterion delivers Starfighter Assault.
Sebastian Castellanos is heading back into STEM and we got to tag along at Gamescom. How hospitable are the depths of mirror dimension hell?
We got to toy around with the city, cause some destruction, and get a feel for Sumo Digital's action game.
We sampled a variety of the game's offerings at Gamescom, and it's shaping up nicely.
We fought an epic battle against a Balrog, as well as fighting off a conquest in Shadow Wars.
A few weeks prior to its announcement at Gamescom, we paid Swedish developer Experiment 101 a visit to have a closer look at their first game, BioMutant.
We got our claws on the newly announced rat-faced fourth army coming to the strategy sequel.
Sloclap's online melee game has some great ideas as we've sampled it ahead of release.
We take a closer look at Ovosonico's promising game just a few weeks out from release.
The futuristic All Walls Must Fall has just been released in Early Access this week, and we take a look at what the title has to offer.
As surprised as we were by its announcement, we're even more surprised after having played it for 90 minutes.
We travelled to Seattle for a more in-depth look at some of the core features of Shadow of War. First up, the online features.
An unforgiving dungeon crawler that forces you to learn, or face the consequences.
We got our hands on Before the Storm, and caught a glimpse of what happened before the events of Life is Strange.
With the Saints currently taking a break, it's up to a band of quirky special agents to lead the line.