No matter what you might think about the Call of Duty games they always receive a lot of attention, and when it comes to Black Ops 4 the Internet has been buzzing with rumours and speculation for months now. Activision and Treyarch finally decided to shoot the rumours down by having the game's reveal party in Los Angeles recently, and we travelled to sunny California to hear more about the latest instalment in this legendary series.
The audience, which consisted of reporters, influencers, and fans of the series, cheered gleefully to the explosive reveal video, with took us through the history of the Black Ops series. After the presentation, Treyarch's chairman Mark Lamia took to the stage to explain how the fourth entry in the Black Ops series will pay attention to player wishes more than ever, claiming that it will be a more replayable gaming experience than we've seen from the franchise before.
The multiplayer mode was the first feature of the game introduced, with developers Dan Bunting and David Vonderhaar emphasising that they've learned from past mistakes, meaning the wall running and powered jumps that proved so divisive in Black Ops 3 are now ancient history. Based between the second and third games in the sub-series, the fourth Black Ops will bring us quite literally back down-to-earth, with the action enriched by a hefty number of gun modifications and several character classes that each have unique special abilities.
Even though the era is not as futuristic as Black Ops 3, there is still high-tech gear to be utilised. We saw a glimpse of a grappling hook-type gun which can be used to reel the player short distances at high speed. The same character also had this battering ram-like weapon which can be slammed into the ground to knock down all the players in the vicinity (this particular combination seemed quite effective). Another ability that grabbed our attention was some sort of aerial fire attack which when unleashed burnt soldiers in its area of effect. In terms of the wider conflict, there wasn't any particular side to choose from and the quick cuts in the trailer showed typical multiplayer action focused on player versus player combat, so we'll have to wait a bit longer to find out more about exactly who's fighting who and why.
We then got onto the Zombies mode, which seems like a bold transformation compared to past entries, as part of it seems to be based in the gladiator arenas of ancient antiquity and includes only melee weapons. Creator Jason Blundell was there to tell us that they are trying a lot of innovative ideas this time around. He also mentioned that there'll be totally new playable characters with new special abilities for the mode, with players now able to freely modify the game settings too, letting them create completely new experiences (which should help keep everyone busy for a while). Maybe this approach seemed a bit far-fetched compared to what players are used to dealing with in the Zombies mode but it sure opens up a totally new approach for the series.
Another trailer saw Treyarch place the zombie fighting team in a totally different environment, with the sandy battle arena making way for an elegant ballroom aboard the famous ship, The Titanic, with the video also revealing the reason for the epidemic. Blundell also mentioned briefly that the game will launch with three playable Zombie stories from the get-go and a short video was presented for the third, which seems to include familiar characters from earlier Zombies chapters. It's pretty obvious that Treyarch wants to keep the setting of the third story a secret since we only saw character silhouettes. We didn't even see any undead shufflers.