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Call of Duty: Black Ops 2

Call of Duty: Black Ops 2

The Call of Duty series is often criticized for stagnating. But for the market leader it's harder to set a course. How do you improve something that has already achieved so much?

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That Call of Duty: Modern Warfare and Infinity Ward are getting all the glory rankles Treyarch. This game and its developer conquered the hearts of players worldwide in a way that it now seems to be almost impossible for Treyarch to step out of that shadow. And yet, the studio fought back bravely and has been well represented by Call of Duty: Black Ops. And with the sequel the developer wants to have its long overdue breakthrough. People should speak about this game in years and still play it on their consoles. The foundation to achieve that goal is solid.

For the multiplayer in Call of Duty: Black Ops 2, there are a few useful - but also some really interesting - innovations. The shooter takes place in 2025. There are powerful, small robots and silent killers in the air. Artificial intelligence will influence the future of the war and is a powerful tool. Of course, Call of Duty contains the classic weapons, but tools like the automatic or self-guided mini-robot AGR and Dragonfly are deadly new additions. And things like the shield are more advanced now. It can be rammed into the soil now for fixed protection and to provide full freedom of movement.

There is an impressive new defensive unit: a small, mobile turret with microwaves to control masses. This device can emit an intense wave of energy that blocks units. There are small remote-controlled squads with small machine guns in order to finish opponents. And Treyarch has integrated War Machine - an updated version of the Death Machine. The promise is that we'll never love a grenade launcher more than this.

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Call of Duty: Black Ops 2

The really big change, however, is in the class system. Game Design Director, David Vonderhaar says that the team has imagined Call of Duty as a board game. What is the function of a character? What is necessary to keep the shooter playable? And what is just integrated, because it was always like that? Treyarch recognized that the classification system should be revised. Instead of simply opting for one of the classes, there is now a more flexible system.

Vonderhaar calls it "Pick 10" - we select ten functions for our character. This includes our main weapon, which means that we can also do it without this weapon and use the point for other stuff. And weapons now have no perks, but different addons. And they are visible. So everyone can see what they can expect from us. And these extras also include a better millimeter scanner, for example. With this tool, we can see the opponent if there is smoke so in combination with a smoke grenade we'd have a tactical advantage.

Each function has a special slot. But it's possible to add one slot to perks and weapons enhancements. We just need to pick a wildcard for that, but keep in mind, that this wildcard needs one of the ten select points. The system makes it possible to create a custom character suited to our individual style of play. The number of possibilities are amazing. Classes are not abolished, but they are not as static.

Call of Duty: Black Ops 2
Call of Duty: Black Ops 2
Call of Duty: Black Ops 2
Call of Duty: Black Ops 2
Call of Duty: Black Ops 2
Call of Duty: Black Ops 2
Call of Duty: Black Ops 2