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Vampire: The Masquerade - Bloodlines 2

Powers "much more influential in the world" of Bloodlines 2

We talked to Cara Ellison and Brian Mitsoda at E3 about the sequel that has been a long time coming for fans.

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At E3 this year there has been a lot of games to talk about, including Vampire: The Masquerade - Bloodlines 2. We actually got to have a chat with studio narrative designer Cara Ellison and narrative lead Brian Mitsoda during our time in LA, and it seems like a lot of things are being changed this time around.

"You should see an expanded amount of characters from the first one," Ellison told us. "You should see a lot more combat making you feel like a vampire this time, so you should feel a little bit more like your supernatural powers [are] much more influential in the world. We're also not doing too much in the ways of sewers this time [laughs], we're more based in the Seattle underground, and we've got lots more areas you can explore this time around."

"And to add to that, we've also introduced the Resonance System," Mitsoda continued. "In the original you could feed to get blood, which wasn't something you did a lot, and now what you're looking for is people with heightened emotional states, the resonance of their blood, whether that be pain or fear or desire, and that is something that - as a vampire - you want to get as much of that as you can, because that is something that builds some of your secondary abilities."

We also asked about the clans, including the Malkavians, and whether these will be the same as the first game, to which Ellison said:

"I think we're gonna take them a little bit more seriously this time, and try to sort of go a little bit deeper into the paranoia and maybe the idea that Malkavians actually speak to each other, we're gonna do a lot more of that. But I think we're just kind of taking a more gritty experience this time around."

"Yeah, definitely just trying to do less of the Fishmalk craziness and more of a scary experience for being a Malk," Mitsoda adds. "It is a little disconcerting when you hear other voices in your head or know things before you're supposed to know things, so trying to interpret what that means."

We also hear in the interview below about The Masquerade itself, which is designed to convince people that vampires aren't real and to keep their existence a secret. If you break this, this will impact the world around you, leading to more police presence, less people to lure, and perhaps increased competition.

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Vampire: The Masquerade - Bloodlines 2

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