Harmonix are set to deliver the new Amplitude (partially funded via Kickstarter) on PS4 on January 5. The game is a return to the concept that would later give birth to Guitar Hero as Harmonix created two rhythm games for PS2 back in the day - Frequency and Amplitude. For those who enjoyed the tunnel from Frequency more than the open highway of Amplitude there will be an option in the new game to play it in "Freq" mode - basically more like you would have in the original Frequency.
Harmonix's Peter Maguire wrote the following in a post on the official PlayStation Blog:
"In the original Amplitude, we got away from the tunnel design of FreQuency and flattened out the tracks. We did this with the intention of better track recognition, allowing the player to have a better mental map of the music. We felt flattening out the tracks allowed the players to recognize that, in a certain song, the drums were always the leftmost track. This also allowed us to show off more of the world environments. Little did we know this change would divide gamers (and the in-house team) into two camps: those who thought the tunnel was superior and those who preferred the wide highway of tracks.
Even after 12+ years, we are still divided! So, with some slick engineering work, we thought we'd make it an option to play either way. It's up to you now to decide which mode is more fun!"
There's still no word on when the PS3 version will release, but hopefully not too long after its PS4 counterpart.