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Pillars of Eternity

Pillars of Eternity saved Obsidian

Kickstarter funding rescued the RPG specialists.

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Pillars of Eternity is set to launch later this month, but as it turns out the game almost never got made. As revealed in the preview for a new documentary called Road to Eternity, it was explained that Obsidian were working on a console game that got cancelled, leaving the developers in a very precarious position.

After some painful public layoffs and while surrounded in considerable uncertainty, the studio was able to turn it around and took to Kickstarter with what at the time was called Project Eternity. Their campaign attracted close to $4 million USD, and in the process those funds saved the company from closure.

We spoke to Obsidian's Josh Sawyer in a recent interview, and you can watch that below. Pillars of Eternity is set to release on PC, Mac and Linux on March 26.

Pillars of Eternity

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Pillars of EternityScore

Pillars of Eternity

REVIEW. Written by José Manuel Bringas

"Obsidian's invented a time machine. We're back to the brilliance of the 90s RPG, with pre-rendered environments, isometric viewpoints and intricate stories with tons of text."

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