Obsidian Entertainment are currently in the business of bringing their Pillars of Eternity franchise to all platforms. A while back we saw the complete edition of the first title come to consoles and now the sequel, Pillars of Eternity 2: Deadfire is looking to head in the same direction. During our time at Gamescom 19, we spoke with Lance James, Head of Production at Versus Evil, publisher for the franchise about the challenges of porting the PC title to consoles.
"The team itself has done a lot of work to make sure the versions are all the same world of Eternity you've come to expect" said Lance James. "The Switch does have a few differences, mainly some performance tweaks but nothing that will make it look or feel any different from what you are playing anywhere else. It's meant to be the same great world of Eternity that the fans and newcomers have come to expect."
"It's a big game with lots of attention to detail and I say that meaning the way the leaves move on the trees, the way water operates, the way spells operate, the way combat operates. Every little nook and cranny has a little bit of life to it, so it has been challenging, rightfully so."
"We've taken a lot of playtests, we've worked with the team at Obsidian, to get a lot of feedback, to make sure everything feels right and feels good. Frankly, it's just one of those things where we've got to touch lots of little pieces, one at a time, to make sure things do feel right, and to ensure that the porting process keeps it feeling like the world of Eternity."
The Xbox One and PlayStation 4 versions of Pillars of Eternity 2: Deadfire are currently scheduled to release this November. This Switch version on the other hand is currently looking to launch sometime in 2020.
Will you be heading into the world of Eternity on consoles?