We all know that pain in FPS games, when your character is taking heavy fire and you want to run into cover, but apparently you need to stop for a breather because you're 'too tired'. Unlimited sprint.. Read more
A few weeks ago we reported on an unannounced mobile game Blizzard is currently working on, and despite studio co-founder Frank Pearce talking about how Overwatch or StarCraft would suit the mobile fo.. Read more
Tokyo Game Show 2017 will, as usual, take place at Makuhari Messe just outside of Tokyo and this year it will take place between September 21-24 (the first two days are for business only). The theme f.. Read more
EA has shared their plans for the so called 'EA Play Fanfest' at this year's public E3 area, and if you're among the happy attendees you can take a closer look at the newest titles Electronic Arts has.. Read more
Users of NeoGAF have been talking about a possible successor for Sony's Playstation Vita lately as, according to Chinese games media who got an invite to the event, Sony is going to present 'new hardw.. Read more
There have been Switch shortages already since the console's release a couple of months ago, and although some believe that this will get better, former Famitsu editor Hirokazu Hamamura expressed his .. Read more
During a recent interview with Toyokeizai, Capcom's CEO Kenzo Tsujimoto spoke about a number of things, including support for the Nintendo Switch, and here's what he had to say about Nintendo's consol.. Read more
Bill Gardner, who has worked on games like Bioshock and Bioshock Infinite in the past, is currently working on a game called Perception with his studio The Deep End Games, and when Gardner was asked a.. Read more
Bill Gardner, who has worked as lead level designer on Bioshock and design director on Bioshock Infinite, recently hosted a Reddit AMA in which he talked about the upcoming game Perception from his cu.. Read more
During a Reddit AMA conducted by Bill Gardner, director of horror game Perception, Gardner was asked about the inspirations behind Bioshock, on which he was lead level designer, to which he responded:.. Read more