There has been a lot of talk about the recent news that Ryse: Son of Rome would be rendered in 900p on Xbox One and not full HD. Crytek boss Cevat Yerli recently took to Twitter to explain this and other technical issues while also posting a before and after shot of how Ryse: Son of Rome looked at E3 and how it's looking now.
"#Ryse Hero Marius 85k polys? It was choice: 150k polys w LODs vs 85K + better shading + no LODs (stable). The latter wo at better quality!"
"#Ryse looks better than at E3! Shader deeper, more real.Marius features additionally also realtime physical dangling pieces.Plus much more!"
"#Ryse there is not one single downgrade compared to E3, promised! Only UPGRADES in the final push towards finalling phase! Its FULL HD XP!"
When asked :"Native res > upscaled. Hypothetically, if the title was to be developed for PS4, would hit the same hurdle?" Yerli went on to say:
"Yes as choice wasnt based on a hurdle. Its for efficiency as no perceived visual difference, as final output is 1080p."