Ryse to have microtransactions

Players will be able to pay to accelerate progression.
Text: Mike Holmes
Published 2013-08-22

Ryse: Son of Rome, the Xbox One-exclusive title from Crytek, is to feature microtransactions, it has been revealed.

The game, which is on show at this year's Gamescom, will allow players to accelerate their progress by topping up the in-game currency with real money.

"When we talk about the progression system for multiplayer, it's armour-based," a Microsoft producer told Videogamer.

"The way that you get armour is very similar to how you get it in like Mass Effect or FIFA. You only earn gold while playing multiplayer [and] you use that gold to buy booster packs. Those booster packs contain random sets of loot. Based on the different tiers of loot that you get - whether you buy Bronze, Silver or Gold Packs - guarantees whether you get rare or common items."

The producer continued: "One of the things that we did a little different is that you can buy them with in-game currency and real world currency. The difference is that if you're close we also have small microtransactions. Say for instance a gold pack costs 15,000 gold, [and] you've only got 12,500 you can actually buy the difference and only spend a little bit to make it go to a Gold Pack. So we offer some variety there."

Ryse: Son of Rome is to be a launch title for Xbox One, when the console releases in November.

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