Coherence has revealed a new cloud-based open platform for developers, "democratising the creation of online games and enabling teams of any size to produce worlds with virtually infinite scale and possibilities," according to a new press release.
This features plugins for game engines, including Unity, and is all about letting developers create scalable and persistent online experiences, taking the emphasis off of working on the network technology and letting them focus on the gameplay.
Coherence was created by CEO Dino Patti, co-founder of Playdead and Jumpship; CTO Peter Björklund, a major figure in the networking for DICE's Frostbite engine; and Unity co-founder David Helgason, helping in an advisory role.
"Today there are too many challenges in creating real-time interactions in games," said Patti. "Is there a way to combine the quality of the single-player experience with the social aspects of multiplayer games? Cumbersome network technology should not limit creativity nor connecting people. Our vision is to level the playing field for the games industry, offering an easy-to-use platform built on a lightning fast core and with a strong focus on being open-source."
"Democratising the creation of connected games is an amazing opportunity that I relish taking on. I think that by enabling anyone to do multiplayer at a large scale we are opening the doors to a new wave of connected experiences that we haven't seen before. I continue to be excited about what we are building at Jumpship, and my dream for Coherence is to one day power multiplayer games that are as emotionally captivating as the well-crafted single player experiences I've worked on."
Coherence is scheduled to launch early next year, with alpha and beta testing happening later in 2019. For more information, however, make sure to check out the official site. Do you like the sound of this idea?