Improbable opens up on the online RPG they're creating

Former Bioware developer Aaryn Flynn is a part of this project, which is using SpatialOS to develop something that's not just an MMO.
Text: Sam Bishop
Published 2019-04-08

Aaryn Flynn, former general manager at Bioware, has joined Improbable to help with their efforts creating an online RPG in Edmonton, and he recently spoke to Game Informer alongside Improbable's CEO Herman Narula about the project, which now has almost 50 people working on it with experience from across the industry.

"We're almost 50 [developers], we're well above 40 now. So it's growing fast... A lot of us who started it feel strongly about wanting to keep the team more intimate, so we don't want to get too big," Flynn explains, adding that a setting has been nailed down already.

"We've been in development for about six months now, it's still relatively early days, but we're moving fast [...] We're in Edmonton, so we've got a lot of great folks with diverse backgrounds, not just some BioWare folks, although we have those. Folks from Ubisoft, folks from Capcom, that have come over and are helping us build what's going to be an RPG using SpatialOS and Unreal."

This doesn't necessarily mean it's just an MMO though, as Narula explains what SpatialOS really does, which "is that we're not an MMO solution. We're a solution that increases the vocabulary of multiplayer. So I would think something like Destiny is a hybrid. Even Mavericks... So what I do feel comfortable saying is that I've told Aaryn from the beginning, 'Think about how we can make players have a greater say in what we create together.'"

Does this project sound promising?

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