The Game Developers Conference is taking place between March 18 and 22 in San Francisco, and already we have a rough idea of some of the content we'll be seeing there. As brought to our attention by GamesIndustry.biz and Daniel Ahmad, Tencent and Intel will be there to present a session that's all about cloud gaming, for example.
Tencent director Evan Zou and senior engineer Xinda Zhao will appear alongside Intel's solution architect Zhihong Yu on March 20 at 17:00 local time (01:00 the next day in GMT) to talk about "Streamed Cloud Gaming Solutions for Both Android and PC Games".
In the description for this session we hear that Tencent "are embracing the cloud to deliver graphic-intensive PC and mobile games as well as core developer solutions." This session talks about reducing development costs with game releases as well, not to mention "evolving needs of gamers" too.
Both Tencent and Intel will share details on how they are using the latest in visual cloud technology from the latter to enable streaming for PC and Android, which is aimed at hitting the "best high-efficient, dense and cost-effective cloud gaming platforms that are driving gaming at scale for anywhere anytime for next-gen gaming."
Cloud gaming isn't a new thing by any means, as we've heard of Resident Evil 7 and Assassin's Creed Odyssey deploying on Switch using the same technology, and this talk should fill us in on what the future holds elsewhere.
GDC is already shaping up to be a rather entertaining event, as we found out last month that Microsoft has plans to expand Xbox Live to platforms like Switch courtesy of a listing on the GDC site, so stay tuned for more on the event later this month.
What does the future of cloud gaming hold?