Obsidian Entertainment and its industry veteran developers have long been known for their cause and effect based gameplay and it seems like the studio's upcoming action RPG is taking consequences to a whole new level. In an interview with Game Informer, Daniel Alpert (Art Lead, The Outer Worlds) and Leonard Boyarsky (Co-director) talked a little bit about how they're implementing consequences into the game's loading screens.
"These are some of my favourite pieces in the game. As you play through, you affect story events. You get these loading screens that are like newspaper-printed images of things the player has done. In a single playthrough, you can't get all the newspaper images," Alpert said when discussing the feature.
Boyarsky then chimed in with the following:
"We knew we wanted to do something where you were seeing images or propaganda based on what you had done, but it came together when we decided that it was told from the Board's point of view. These are from Board-operated newspapers and periodicals. If you're doing stuff the Board approves of, you're a hero. If you're doing anti-Board stuff, it's an "evil, mysterious stranger plotting against us" kind of thing."
You can check three different loading screen outcomes down below.

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