Loftis: "economics" in single-player games are complicated

The Xbox executive spoke about the topic recently.
Text: Magnus Groth-Andersen
Published 2017-10-26

Since the closure of Visceral Games, and the complete overhaul of their linear story-driven single-player Star Wars game, the debate around these sort of experiences and their future has been a hot one amongst fans and developers alike. Now an executive has chimed in, claiming that these single-player experiences and economics are complicated.

Xbox executive Shannon Loftis recently spoke out about these types of experiences in an interview with GameSpot, and said the following:

"I don't think that [single-player games are] dead per se. I do think the economics of taking a single-player game and telling a very high fidelity multi-hour story get a little more complicated. Gamers want higher fidelity and they want higher resolution graphics."

Loftis also points out that exterior monetisation options, such as Xbox Game Pass, may be a way to offset the potential risk. What's your take on single-player games right now?

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