PlayerUnknown's Battlegrounds is gearing up for full release (version 1.0) soonish, and now a new update post has given us some more details on some new features, including vaulting and climbing.
The first test servers are coming prior to the 1.0 release, and the focus here will be on vaulting and climbing, which needs at least three days of testing. "We will make a separate announcement about a detailed schedule and the contents of the first round of test servers soon. We will do the same for the second and third rounds of test servers which will follow," the post adds.
Optimisation and bug fixing is also a high priority, with test servers fixing a lot of issues in the live game too, but the team stresses that merging the live server build and the developing 1.0 PC build isn't easy, and that some issues resolved in development might not always be reflected straight away in the live servers.
"If we had kept rolling out weekly patches, our official launch schedule would have been delayed. Therefore, we have decided to merge improvements, bug fixes, and other features, all at once to the test servers, which will then be implemented cumulatively for the 1.0 release," the post adds.
Below you can see the full patch notes, which includes an increase in Damage Over Time (DOT) for the blue zone. "We have received a lot of feedback asking for improvement of the blue zone. We have decided to adjust the blue zone damage to encourage engagement inside of the play zone. From this new update, you will be able to focus more on the immediate, close-ranged skirmishes inside the play zone, instead of dealing with enemies outside of the play zone during the mid to late phases of the game. We would love to hear the responses regarding the changes from all members of our community once you've tried it in the test servers."
Do you like the change to the blue zone?
Gameplay
Increased the blue zone DOT (Damage over Time)
Bug Fix
Resolved a bug where bullets would sometimes ignore armor