Brendan Greene and Bluehole Studio have been busy improving and trying new things in PlayerUnknown's Battlegrounds lately, and now it's time to evaluate a much-discussed subject: the user interface.
Greene has posted a message on Steam asking for our feedback on how the user interface should work. He specifies that the most popular options won't necessarily reflect the end product, as they just want to gauge the community's feelings on the two design philosophies. The options are:
A. Without having to open the inventory, the players should be able to check the availability and quantity of consumable items and grenades through the in-game UI.
• As a competitive shooter, the player must have all information readily available to facilitate fast decision-making and focus on tactics and combat.
• Opening the inventory screen greatly reduces the player's situational awareness and hinders their ability to concentrate on the competition.
• The availability of this information allows low-level players to perform at a higher standard and provides greater accessibility to new players.
B. Just as it is now, the players must choose when to open their inventory or pre-emptively memorize their own status.
• As a realistic battle royale, too much information can detract from the immersive experience.
• Understanding the risks of checking your inventory during certain situations is part of the battle royale experience.
• The ability to make quick decisions based on the player's understanding of their current status, without relying on the UI, is one of many important skills in battle royale.
• Greene kind of reiterates that a minimal UI in the game improves immersion, which in turn makes for more enjoyable and intense moments.
You can cast your vote here. Which one is your favourite?