Bill Gardner, who has worked on games like Bioshock and Bioshock Infinite in the past, is currently working on a game called Perception with his studio The Deep End Games, and when Gardner was asked about the indie scene on Reddit, he said that things are always changing.
"The landscape is always changing," he started by saying. "I think we are going through a period where change is the norm and I don't believe anyone really has a grasp for where things are headed. The recurring themes are always about creating outstanding, original content making all the difference. The competition is fierce out there so you really need to find a way to stand out. For Perception, I think our original take on narrative and horror will go a long way. That's the hope anyway."
"It is also really important to find people to lean on. We've been very lucky to find partners like Feardemic to help us bring the game to consoles and push us to the finish line. You have to plan for things to change and be flexible. Nothing is going to go as planned - it's just the nature of the beast. As usual, it's all relative to the scope of your project, your vision, etc. The biggest mistake I see indie's make is think they have it all figured out. If you feel this way, proceed with caution. There is nothing wrong with admitting you need help."
Do you think indie developers can sometimes make this mistake?