As we reported earlier this week, Call of Duty: WWII will tell its story mainly through gameplay sequences wherein players will discover important story elements. Having said that, the team at Sledgehammer is determined to address all aspects of a war that led to the deaths of tens of millions of people. Thus the studio will not skip past the painful chapter of the Holocaust, unlike the first games in the series, which didn't cover this aspect of the conflict. This is what creative director Bret Robbins had to say on the matter:
"Some very, very dark things happened during this conflict and it felt wrong for us to ignore that. We absolutely show atrocities. It's an unfortunate part of the history, but ... you can't tell an authentic, truthful story without going there. So we went there," Robbins explained.
"Unfortunately, there was anti-Semitism. There was racism. It's actually a very big part of our story, the fact that that stuff existed, it was real, and our characters deal with it."
With these subjects being particularly sensitive and even painful, previous WW2 games in the series have been afraid to look at this troubling aspect of the war. Nevertheless, Bret Robbins is convinced that players are now ready:
"We didn't want to shy away from history. We wanted to be very respectful of it. It's just maturity, I think. People are ready for it. They want it. I think video games are growing up," Robbins said. "15 years ago, there wasn't that expectation that you could tell a mature story."
Thanks, Mashable.