Project Scorpio's hardware specs are finally here, as we reported earlier, but with the reveal one might be left wondering how this could actually affect games and their visual quality and performance. As one of the best examples given during Rich Leadbetter's run down on YouTube for Digital Foundry's channel, there's what we could call "the Forza case".
As the more-than-likely upcoming Forza Motorsport 7 hasn't been shown yet, the example is based on Forza Motorsport 6, which is one of the best looking/performing games on the Xbox One and Xbox One S. It turns out that Microsoft got final "production parts of the Scorpio mid-January" and then the team at Turn 10 took literally just two days to port their Forza Engine to what was a bunch of connected hardware components, and not a finalised machine.
But more interesting is the readings they got from that: Forza 6 was easily running at native 4K, keeping 60 FPS, instead of the 1080p/60 performance of the original. All this was achieved without any sort of optimisation, they say, and with GPU just at around 66%.
With this in mind, it sounds reasonable that the beautiful Forza Horizon 3 could reach 4K/30, which is pretty close to Ultra settings on a gaming PC.
Taking the Forza case as a demonstration, it's promised that the Scorpio will run Xbox One's 1080p/60 games at native 4K/60, whereas 900p to native 4K could "take more work, but it's doable with all the profiling" they've prepared, according to Leadbetter. And for those with full-HD screens, supersampling native 4K down to 1080p is also guaranteed.
More on how Xbox 360 and One titles will run on Scorpio can be found here. Do you think Forza will be one of the most impressive titles on the Scorpio?