Mass Effect: Andromeda's patch 1.05 to be available tomorrow

This update improves many aspects of the game.
Text: Fabrizia Malgieri
Published 2017-04-05

In the past few hours Bioware finally unveiled the content of Mass Effect: Andromeda's next patch (1.05), which aims to fix many of the bugs encountered since launch, and improve the overall gameplay experience. As Sean Trayner wrote on Bioware's official blog, they've introduced "a number of balance changes to single player and multiplayer, and resolved some issues with saves not working properly."

But the most important thing, as Trayner wrote, is the changes and improvements made to the "lip-sync and facial acting during some conversations," as well as implementing a feature much requested by fans, which is the ability to skip autopilot sequences in the galaxy map.

The update will begin to roll out tomorrow, Thursday April 6, and for all of the patch details, take a look below. How important is it to you that the facial animations are improved?

Patch 1.05 Notes

Improved tutorial placement

Increased inventory limits

Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression

Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)

Improved matchmaking and latency in multiplayer

Added option to skip autopilot sequences in the galaxy map

Decreased the cost of remnant decryption keys and made them more accessible at merchants

Improved logic, timing, and continuity for relationships and story arcs

Improved lip-sync and facial acting during some conversations, including localized VO

Fixed an issue with Ryder's movements when running in a zig zag pattern

Improved the appearance of eyes for human and asari characters

Fixed various collision issues

Fixed bugs where music or VO wouldn't play or wasn't correct

Fixed issue where global squad mate banter sometimes wasn't firing on UNCs

Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times

Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save

Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose

Fixes issues related to some saves

Fixed issue where objective sometimes becomes un-interactable for players in multiplayer

Streaming and stability improvements

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