Today sees two new hotfixes come out for Ubisoft's For Honor, as announced on the game's website, one for PC and one for all platforms, and the servers should be back online, as maintenance was meant to be a 8:00 AM EST (13:00 GMT) "with an estimated downtime of 45 minutes." Below are the list of affected features in each hotfix:
V1.03 - PC Hotfix 1 (PC only)
Players with Intel Integrated Graphics below the minimum specification can now proceed past the warning message rather than having the game exit to desktop.
As requested by the community, the Post-Match screen "QUIT TO DESKTOP" option has been removed.
A memory leak happening under specific circumstances with UPnP has been fixed.
Improved AFK detection.
V1.03 - Live Update 1 (All platforms)
All Heroes: Simultaneous Guard Break attempts will push back both players. Subsequent simultaneous Guard Break attempts will not connect.
Warlord: Full Block Stance was not intended to be a reactive tool to replace all other defense methods. The Full Block stance has been delayed from instantaneous activation to a 200ms delay after the input. This will also fix some replication bugs.
Valkyrie: Shield Tackle Full Block property was not intended to be a reactive tool to replace all other defense methods. The Shield Tackle Full Block property has been delayed from instantaneous on activation to a 200ms delay after the input. This will also fix some replication bugs.
Conqueror: To fix some replication bugs, the Heavy Attack Interrupt Block animation has been delayed from immediate to a 100ms delay after the input.
Kensei: Fixed a bug that caused Unblockable Top Heavy to cancel back into itself. This was never intended to work like that.
Shugoki: Fixed a bug on Charged Heavy Attack hitting twice and being un-parryable when releasing lock during the attack. This was never intended to work like that.
Did you have an issue with players spamming the guard break feature?