Highly-anticipated Bioware RPG Mass Effect: Andromeda has created a lot of curiosity, and VG247 recently spoke to producer Fabrice Condominas about the game, who revealed that the time pressure is now gone.
"We consciously removed the time pressure," he said. "The people in the Ark are waiting for a home, right, but this is why most of them stay in cryo and all that. The idea is, we want you to be able to explore freely. You're right, in Mass Effect 3 sometimes it was like "what am I doing, people are dying and I'm just hanging around"."
"We keep the stake - you need to save these people - but you can take time to explore. Also in this game, unlike the others, once you're done with the story you can keep exploring. [The world state] will remain consistent with the choices you made along the main story, but it's still open. The game is not done when the story's done."
Do you like the idea of time constraints, such as those found in Majora's Mask or Dead Rising, or would you rather do everything at your own pace?