Plug pulled on Shaker

Loot Drop abandons Kickstarter project.
Text: Bengt Lemne
Published 2012-10-22

The old-school RPG pitched by Tom Hall, Brenda Brathwaite and Loot Drop on Kickstarter a couple of weeks has been killed in its infancy. In two weeks the project had amassed 7,600 backers pledging a total of $247,858, a far cry from the $1 million had asked for in order to go ahead with the game. The final update, on the Kickstarter page explained the reasoning behind the decision to pull the plug sooner rather than later.

"Ultimately, our pitch just wasn't strong enough to get the traction we felt it needed to thrive. Sure, it may have made it. We could have fought our way to a possibly successful end. In reading your feedback and talking it over internally, however, we decided that it made more sense to kill it and come back with something stronger.

In game design, mercy killing is the law."

It was probably a wise choice by Loot Drop, and the lesson here is that you probably need something a bit more substantial to entice more backers. Shaker was very much just a concept that was being pitched - an idea with some of the world and story fleshed out, but nothing in terms of actual in-game imagery or footage.

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