In a world that increasingly points to new simulation experiences and virtual reality, Sparco - a research and development company based in Volpiano, Torino (Italy) - has announced a new line up of products for gaming, aimed at offering even more immersive and realistic sim racing experiences for the players. Designed for both hardcore and more casual gamers, Sparco offers a collection that manages to satisfy a more diverse range of players, with particular attention to the growing phenomenon of esports.
That's why the company has developed three new gaming chair models, and you can read more information below:
GRIP: entry-level model, allows the user to adjust the seating position in height and inclination, while the back offers the ability to recline and micrometer lumbar adjustment. The product is saddled with the same synthetic leather used for after-market automotive products ensuring wear resistance, washability with a damp cloth and durability of the surface texture.
STINT: is dedicated to a discerning gamer, who in addition to the functional aspects of handling, looks at the performance. The STINT chair is equipped with the innovative Coldflow system, developed in Sparco: this system sees, both in the cushion and in the central part of the backrest, a perforated fabric and a cushion composed of epoxy nature wires. The Coldflow system also sees improving blood flow compared with traditional upholstery.
COMP: is the "luxury" model of Sparco range. This product was conceived in two variants C and V. The first, top of the range between the gaming seats, is equipped with a backrest consisting of the same composite material of carbon fiber used on Supercar staged by Sparco; the version V, instead, is equipped with a backrest in painted fiberglass matt black. Both chairs are derived in design and comfort from the SPX Sparco seat.
To make Sparco's proposal even more interesting, there's a collaboration with Codemasters as well (they will produce a special chair for the next Dirt Rally game), and it keeps its collaboration with Kunos Simulazioni, the Italian studio which developed Assetto Corsa, offering a range of products aimed to offer truly unique experiences in racing sims.
Among the "gems" of the company, there's undoubtedly the cockpit Evolve, which rethinks the driving seat for simulators using their "anthropometric study done with Humanetics, which will guarantee them the same driving position that Sparco studies for Rally and GT cars".
Elsewhere, Sparco also announced they are working on steering wheels, in all sizes and materials. Users will then be able to buy, along with the cockpit Evolve, even more bundles of products to use with their PC or their console.
In short, if you're a fan of racing games, this line up certainly sounds interesting. Are detailed peripherals high on your priority list for racing sims? Or do you prefer your standard controller?
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