Tim Sweeney, founder of Epic Games and creator of the Unreal engine, recently spoke in an interview about VR, and when talking about mobile VR, he expressed a concern that it's not quite at the levels of PC due to the hardware.
When asked about Oculus' John Carmack focusing on mobile VR, Sweeney said: "Carmack and I, we almost always agree on these core premises about the industry. But he has a very different view than I do. I think his view is that the convenience of mobile will more than make up for its shortcomings in graphics fidelity. My view is that creating a convincing sense of realism is so important that mobile VR won't be able to take off until mobile hardware has really improved considerably."
"So far, the market share numbers would suggest that mobile VR is winning by a landslide. You have several times more Samsung Gear VR units out in the market than Oculus Rifts. But if you look at software sales, they tell the opposite story. Software revenue per user is at least 10 times higher on the PC platforms than on the smartphone platforms. It's so much higher that even though the mobile user base is so much larger, there's still more money to be made in the PC and console business."
"I think that squares with our view that VR will be a high-end platform: higher fidelity, higher immersion than any platform before it, and so it will be dominated by high-quality games with high-end graphics. Which is the opposite of mobile. We'll see. It will take a decade for that to play out."
How good do you think mobile VR is now?