The Astronauts launch

People Can Fly veterans depart.
Text: Mike Holmes
Published 2012-10-11

The Astronauts, a new studio founded by People Can Fly veterans, has launch with a company-wide Unreal engine license.

The new company was founded by Adrian Chmielarz, Andrzej Poznanski and Michal Kosieradzki, who left their previous roles in the wake of Epic's takeover of the Poland-based People Can Fly. Obviously there are no hard feelings, given how quickly the fledgling studio has embraced Epic's Unreal 3 engine.

"We've worked with UE3 for the last six years, and we know its power," said Adrian Chmielarz, co-founder of The Astronauts. "Choosing Unreal Engine technology for our future was the textbook definition of a no-brainer. We are on a quest to map uncharted waters, and Epic's tech provides the stability required for success."

"We're truly impressed with what high-quality games small, independent teams are creating using the Unreal Engine," said Mike Gamble, European territory manager of Epic. "The best is yet to come, and there's a good chance that The Astronauts will be one of those teams that makes us say 'Wow.'"

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