Mass Effect: Andromeda to include Strike Team system

It's sort of like seamless multiplayer, but not exactly the same.
Text: Sam Bishop
Published 2017-01-10

Bioware producer Mike Gamble recently spoke to Kotaku about Mass Effect: Andromeda's multiplayer, and he revealed a bit more information about what fans can expect from the highly anticipated RPG, including what he called a Strike Team system.

"There's a system that we use called the Strike Team system, and fundamentally it allows you to go between singleplayer and multiplayer within the game," he said. "And it's packaged around a meta-story of what's going on in Helios."

What this means is that Strike Team will feed into a narrative that can be completed without playing multiplayer, if you'd prefer. In regards to how quickly the switch between single player and multiplayer is, however, he revealed it's not quite seamless, but it's quick.

"I can tell you that there's a loading screen - it's not entirely seamless - but it won't require you to stop your game and restart in a different mode. Because narratively it's all connected, it makes a lot of sense."

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