Despite being received favourably by critics, the PC launch of Dishonored 2 was anything but smooth. There have been issues with frame rates, glitches and bugs and everything in between, but developer Arkane is now making sure the same thing doesen't happen to their next game - Prey.
Creative director Raphael Colantonio and lead designer Ricardo Bare has spoken out about the matter to Game Informer, where they revealed that the studio is dedicating extra ressources and attention to ensure the PC version is smooth:
"We've had a rough launch on the PC with Dishonored 2. In development, you never really know what you're going to see, especially on the PC with so many configurations. Unfortunately it is what it is, it shipped but now it runs really well after some patches. Of course, we are paying attention to make sure that this time the PC version is really flawless when we ship."
"A bit more Q&A time, also it's a different engine so the constraints are different. In the case of Dishonored 2 we created a new engine really, even though it's based on id Tech most of it has been redone. In the case of Prey we're using CryEngine and it's an engine that's already shipped stuff before, so it's not the same configuration. We are, nevertheless, aware of the problem; we were already but it got us by surprise, this time we'll be paying more attention for sure."
Prey is expected to launch during the fall.