Ricardo Bare: "We make one kind of game here at Arkane"

The designer talks to us about how Prey differs from, and is similar to, Dishonored.
Text: Sam Bishop
Published 2016-12-16

Arkane Austin and Bethesda's Prey is coming out next year, and recently we got the chance to speak with Arkane's leaddesigner Ricardo Bare about Prey and more specifically the relationship between that and Dishonored, and he discussed some of the differences and similarities between the two.

When we asked what made some people work on Prey rather than Dishonored he responded: "Well it's not necessarily a preference for one over the other. It's just some of us decided to work on Dishonored 2 and some of us decided to start up the Prey idea. But really I would be happy working on any of those games because, like we always say, we make one kind of game here at Arkane, you know. It's first person action games with depth, games that have really great, deeply imagined worlds plus interesting player mechanics that really allow the player to really experiment and improvise and come up with their own creative solutions."

"And [this is] true of Dishonored and Prey. Specifically to Prey though, what's cool is that there's a brand new setting, it's aboard a space station, and it's different to Dishonored in that Dishonored is a mission-based game, so you play one mission and then you move onto the next mission [...] whereas Prey is one big continuous space that you revisit a lot. So you have areas that you come back to a lot, new areas that you open up [...] we call it an open space station game."

So it seems like Prey is following the footsteps of Arkane's speciality in first person games while still crafting its own distinct style, and we're looking forward to playing it when it comes out next year on PC, PS4, and Xbox One. Are you a fan of Arkane's games?

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