Spencer: "I want Scorpio to be at a console price-point"

Xbox boss doesn't see it competing with high-end PC rigs.
Text: Bengt Lemne
Published 2016-12-08

Next year will see the release of Microsoft's next console, code-named Project Scorpio, a continuation of Xbox One if you will. Recently, Xbox boss Phil Spencer spoke to AusGamers about how he sees it positioned in terms of price and power.

"Really what it is, is you want a platform that is balanced between memory bandwidth, GPU power, you know, your ability to move memory and [an] amount of memory around in many ways is more inhibiting to the performance of your game than absolute teraflops on any one of the individual pieces, and when we designed Scorpio we really thought about this balanced rig that could come together at a price-point. Like, I want Scorpio to be at a console price-point, I'm not trying to go and compete with a high-end rig. And because we're building one spec, we're able to look at the balance between all the components and make sure that it's something we really hit that matters to consumers and gamers."

Remains to be seen just what this means to developers and how much of a leap forward Scorpio represents.

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