Overwatch's Jeff Kaplan defends changes to levelling

"This change is to prevent players from binge behaviour or halting play."
Text: Sam Bishop
Published 2016-11-16

As described in the patch notes for today's Overwatch update, the same one that introduces Sombra to the game, Blizzard has said they are changing the levelling system so that after you prestige at Level 100 you don't accelerate levels at the same pace as you did at the beginning.

The reason for this is justified on the patch notes: ""While [the previous system] has worked pretty well so far, it's also encouraged some people to stop playing the game after they're promoted—hoping to save those first 23 levels for a seasonal event."

Jeff Kaplan has also taken to the forums, or more specifically the forum titled 'Why nerf levelling?' to justify the decision too, saying: "Overall, the EXP change should be a benefit to the player base. Had this change been in effect for the Halloween Terror event we would have given out MORE loot boxes. More players would have gotten more stuff..."

"This change has nothing to do with a desire on our part to drive more or less interest in loot box sales. This change is to prevent players from binge behaviour or halting play... and to prevent players who are not close to prestiging from feeling like they somehow missed out on "bonus" items. This change exists to add levity to the levelling experience. We want you playing Overwatch or not playing Overwatch when you want/don't want to. That's the entire reason for this change... nothing else."

Do you think the change is a good thing?

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