It's not been that long since Sony released PlayStation VR for PS4, which itself followed in the footsteps of Vive and Oculus Rift for PC earlier in the year.
That makes it three top tier headsets on the market at the time of writing, with plenty of budget options available too. Microsoft, on the other hand, seem to be focusing on AR technology for now, although they too are eyeing up the virtual reality space (more on that here).
But why are they late to the virtual party? The answer becomes clear if you take into account the thoughts of Xbox boss Phil Spencer, who has been talking about VR in an interview with Stevivor, where he explained that he thinks we're still a couple of years off seeing games that really inspire the masses:
"I don't think the creators in the game space have yet found - well, they haven't obviously perfected the craft of building VR games," he told the site. "It's so early, I think we're a couple of years before we'll really see that hit mainstream.
"I think VR will find its spot in gaming; I would make that bet," he added. "We designed Scorpio as a VR-capable console. Whether that happens this year, next year or the year after... like I said, I still think the creative community has to get its arms around what are these new tools, and this new feeling — this new immersion.
"What experiences do you put in people's hands to have a long term engagement? Most of these things I'm playing now feel like demos and experiments, which I actually think it's absolutely the right thing to have happened. That's not a criticism at all, but should be happening. But I think it will take time."
He added that AR might be the way forward, and that Microsoft's HoloLens embodies this idea. "With HoloLens we picked where we think the tech's going to be in ten years, because we see a lot of people doing great work in the VR space today. We're working with most of them on Windows to make sure those devices run well on Windows, so let them go do the stuff they're going to do in VR. We'll go do stuff on the content side with Minecraft and other things in VR and then we will, as a platform company, focus our first party efforts on something more in a mixed reality world with the belief that that's where this all plays out eventually any way."
Have you tried VR yet, and do you think that we're still a couple of years away from seeing games that are able to attract a truly mainstream audience?