Call of Duty: Infinite Warfare's multiplayer has gone through two beta weekends, and Infinity Ward has now looked at the feedback to tweak and fix quite a lot. You can find the full list of changes below. It's nice to see that they have fixed some of the problems we had with the game
after our time with the beta. Bye bye, quick scoping!
Weapons
• Shotguns
- Increased the consistency of shotgun damage.
- Shotgun damage at longer range has been increased.
- Slightly increased the one shot kill range.
- Both the Reaver and Banshee have received a slight bonus to their 1 trigger pull kill range.
• Snipers
- Bullet spread at the hip no longer gets smaller as the player ADS. Once the scope reaches the player's eye, the bullet spread goes instantly to zero.
- Aim assist for snipers aim has been reduced slightly for the KBS Longbow and the other bolt action snipers. The turn rate while aimed down sights (ADS) is still slowed to help with precision aiming.
- Sniper-class weapons no longer have any Aim Assist until the optic fully reaches the player's eye. Wohoooooo!
- The idle sway while ADS on ELO and Scout optics has been increased along with the player's view bouncing while moving. Because these optics are less zoomed in, the view bounce and the sway are less impactful. These changes are to promote more stationary aiming and firing with these optics.
- The Tracking Chip optic's visuals have been improved.
- Reduced bonus of the Quickdraw attachment on snipers.
- Updated snipers to have more flinch when getting shot.
• Launchers
- The Howitzer Grenade launcher can now be fired from the hip instead of requiring full ADS.
• SMGs
- Many felt that the RPR Evo epic variant (Ripper) was overpowered, so Infinity Ward has tuned the pass to increase recoil depending on its bonus fire rate.
Perks and Rig Traits
• Marksman: Fixed a bug where, in addition to reducing flinch, it was also reducing recoil. This would then stack with Gun Perks and the Foregrip attachment. The bonus reduction has been removed.
• Momentum: Fixed issues with speed not being retained.
• Marked Target: The temporary red marker on the victim has been toned down.
Health regeneration and spawning
• Health regeneration time has been reduced.
• Infusion bonus reduced.
• They'll continue to refine spawn systems on the beta maps, and will assess the remaining launch maps after release.
Economy
• Increased salvage gain in mission teams.
• Changed currency value in supply drops.
• Increased drop rate of keys in round-based modes.
Scorestreaks
• AP-3X
- Increased health, bullet damage, and weapon accuracy up close to help with target acquisition.
• RC-8
- Increased health, increased weapon accuracy to help with target acquisition, slight increase in fire rate, and slight damage increase on splash damage.
• T.H.O.R
- Increased speed of tracking rockets.
- Increase damage of both tracking and straight fire rockets.
• Bombardment
- Slight decrease in both time to the initial drop and the time between each subsequent drop.
- Updated area damage to be consistent inner to outer.
Rigs
- Refined payload balance.
- Slight tweaks to gameplay balance across rigs.
Modes
• Defender: When carrying the Drone, the score-per-second bonus has been bumped from 5 score per second to 10 score per second. Scorestreak carrier bonus is unaffected.
• Gun Game: Now features all classic weapons. In future updates, weapons with alternate functions will retain their state upon spawn.
• Domination: When you step off a flag, the current capture bar progress starts to decay. The rate of this decay has been halved from the beta. This allows players to hop off a flag to defend it, and then get back on the flag with less progress loss.
They've also improved matchmaking in several ways, and have assured us that we'll find matches faster, and that we'll meet better suited players. Some people also had issues with the game's "time to kill", but Infinity Ward isn't going to tune this specifically. Instead they're hoping that the changes mentioned above will resolve this problem. They will however still keep a close eye in that aspect, and potentially make further changes if it's not satisfactory.
What do you think, has Infinity Ward fixed some of the gripes you had while playing it?