Today Bethesda sent over a batch of new pieces of concept art focusing on some of the characters set to appear in the upcoming stealthy sequel, Dishonored 2. As was the case in the first game, the characters look sinister, macabre almost, and as you can see their design points to another unsettling experience heading to PC, PS4 and Xbox One on November 11. Commentary comes via artistic director Sebastien Mitton.



<bild>"There's no bigger excitement in the art department than when we start those illustrations, and it's enhanced by having great designs in our hands. The real success of an illustration comes when both the content and the realization are in perfect harmony. Here the bullet points were: power, magic, assassin, mystery."</bild> <bild>"Clay sculpting allows the artists to set the look and anatomy of a subject after the 2D concept and before the 3D modeling. This saves time for the 3D modelers and helps unify the look of the characters."</bild><bild>"Karnaca is the home of a variety of ethnic groups with distinctive faces. Clothes are well cut and tailored, while hands, arms, legs, and faces are rough and have stories to tell. Clothing is a medium to show a character's position in society, but what's fundamental is the person inside the costume. That attention to detail raised the quality to an unexpected level, where all the city's inhabitants have a backstory and truly fit within their environment."</bild><bild>Sokolov is an inventor, alchemist, mystic, iconoclast, and painter. We get the job started with the design of the character, and then it's up to the modeller, animator, scripter, and audio engineer to bring him to life."</bild><bild>"Brilliant and twisted! That's what we've tried to reflect visually, with Jindosh's meticulous appearance and sharp, analytical gaze. We wanted the player to feel as though they were being judged and found wanting."</bild><bild>"Just as we brought our expertise to the new characters in Dishonored 2, we also did a pass on the returning figures like the Outsider. Here you can see the silhouette is now more balanced, and some details have been slightly redesigned."</bild><bild>The game's first illustration depicts a ceremony for the Duke and also reveals more on the era and setting.</bild>